We have thought to create a
"Data bank" of games that usually come made or
have been publish to you on review "SOFTAIR" so
that every club can reach and take of cue to you in order
to create some of new.
- If you will
send some of new, and will be judges to you interesting,
we will publish them on this page.
Index of Game
- Bat 21
- Hamburger
Hill
- The
last
bridge
- Dien
Ben Phu
- Retrieve
the object
- Guerrilla
e against-guerrilla in to the Oman
- Search
and Destroy
- The
Track di Ho Chi Min
- Mission
impossible
-
- "BAT 21"
(Vipers)
-
- History
of the game:
- a pilot
comes pulled down in the jungla of the Vietnam. He comes
sent a Seals team with the task to carry it in an
emergency area where she is the team and the pilot
will come elitrasportati.
-
- Members
of the game:
- 1 pilot,
1 Vietcong team, 1 Seals team
-
- Development
and regulations:
- Radios
leave the pilot with one and have time 15' in order to
hide after start the team vietcong that the pilot must
try, after others 15' leave the Seals team with the
other radio.
- Obviously
the pilot must communicate its position to the Seals team
without makes itself to capture from "Viet".
If he comes hit from the "Viet" comes
automatically made captive, seized the radio and lead in
a fencing where find guarded. If she comes hit while
find on the Seals team same the forgiveness the game.
- It is the
prison camp that the landing area for elicopter of
rescue is notes to both the teams.
-
-
- Target:
-
- Pilot
- He does
not have makes yourself to capture from the
"Viet"
- He must
contact the Seals team
-
- Seals Team
- She must
find the pilot
- If the
pilot is made captive to go to the prison camp and to
free it
- To render
the zlanding zone sure
-
- Team
"Viet"
- To
capture the pilot
- To defend
the prison camp
- To render
the landing area dangerous
- To
eliminate the Seals team or to delay it in the
attainment of the emergency zone
- Duration
of the game: 1.30 h
-
-
-
- "Hamburger
Hill" (Vipers)
-
- History
of the game:
- A Hill of
the south of the nicknamed Vietnam "Hamburger Hill"
must at all costs be defended for its vital importance.
-
- Members
of the game:
- one team "Viet", one
team of Ranger U.S.A.
-
- Development
of the game:
- a team of Ranger uses defends an emplacement and a
team of
"Viet" must storm the Hill.
-
-
-
- "The
last Bridge" (Vipers)
-
- History of
the game:
- the ally
forces must conquer a bridge much crucial one for the
invasion of the Germany, naturally this bridge must be
defended and courageous be held for a sure time, then
subsequently mined!
-
- Members of
the game:
- 1 Wermacht Team, 1 Ally
Team.
-
- Development
and regulations:
- It leave
the German team who must go to garrison the bridge after
approximately 15' leaves the Ally team who must go to
conquer it.
- Obviously
the German team lascer?ei sharpshooters during the
distance in order to slow down the enemy been left over
one. The aforesaid sharpshooters if they will not have had
contact with the enemy will withdraw towards the bridge
for giving manforte to the defenders of the bridge.
-
- Target:
-
- German Team
To delay until
how much possible one
the allied been left over one so as to to make to explode the
bomb that destroy the bridge after 1 h
- Ally Team
To conquer the
bridge before the outbreak of the bridge.
-
- "Dien
Ben Phu" (Vipers)
-
- History
of the game:
- during
the war of Indo-china it comes besieged from vietcong
the fortress of Dien Very Phu. To an unit of the foreign
legion comes assigned the task to carry the refueling to
the fortress.
- Members
of the game: 1 Team of Legionaries, 1 Team of Vietcong.
-
- Development
and regulations: They leave the Vietcong that is gone to
lie in wait for during the distance. After approximately
15' the legionaries with the case of refueling leave.
The case must be capacity from two persons and therefore
it must be carried until the fortress (pre-arranged
point).
Target
Vietcong:
To patrol the
area around to the fortress waves to avoid the infiltration
of patrols with refueling To
destroy to the legionaries stretching several ambushes,
technique "you bite and you escape" To capture the
Case provisions
Legionaries
To escort the
case provisions with one patrol
Avoid contact
with the enemy
To arrive to
the fortress with the case within 1.5 h from the departure
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